You’d be surprised how many users quote comments from here (even if wrong), so rather make sure it’s explained when possible. The texture issue could be related to the I was just using this as an example that it's not Own x86 emulation, and doesn't have to translate Windows API calls I'm of course also aware that Windows 11 ARM uses its I'm aware that Rosetta 2 is not really emulation, it's just a habit Is that in regards to running 32bit libs in a 64bit environment and the resulting problems with bugs in that system? Please explain what you mean with "32on64 trunking bugs". So it boils down to graphics API issues under Rosetta 2? Isn't CrossOver using its own translator? Not sure if all of my older titles use SSE2, but then of course I don't know. AFAIK Grim Dawn is also 32 Bit and that doesn't run nearly as bad as, for example, Deus Ex 2. So from what I'm gathering here from you, it could be that wine32on64 is to blame? I didn't have these issues with my old '17 Intel MacBook running Catalina, if I recall correctly (which got rid of 32Bit libraries). The texture issue could be related to the Parallels video driver. I was just using this as an example that it's not necessarily an ARM issue. I'm of course also aware that Windows 11 ARM uses its own x86 emulation, and doesn't have to translate Windows API calls to MacOS APIs. I'm aware that Rosetta 2 is not really emulation, it's just a habit of mine that I keep using that word. Some titles just run worse due to 32on64 trunking bugs. If an older title does anything weird like using Direct3D and ddraw in combination will run worse, if a title was built to take advantage of SSE2 it will run worse under Rosetta2 (it doesn’t seem to optimize the generated code for SSE2 well) (That’s ignoring the audio crackling)Īnd one from the list that I don’t own personally, Medal of Honor Allied Assault we have listed as not working on Apple Silicon (might be CX20.0.x specific) Some other titles let’s say Fallout NV/Skyrim LE are both good examples that run worse via wine32on64. Red Alert 2 since wine-3.4 requires cnc-ddraw it then runs great. Total Annihilation for the most part runs great almost never being completely broke. Some the older 32Bit title compatibility will vary greatly, for example here two old games I still play Total Annihilation & Red Alert 2. Intel system running macOS Catalina (and later)Įach of these end up having vastly different compatibility.Īlso comparing Parallels Desktop (virtualization with some emulation) running Windows 10/11 ARM that uses Microsoft’s own x86 emulation is going to again produce different results.Intel system running macOS Mojave (and below).There’s somethings to take into consideration when comparing CrossOver versions. Rosetta2 translates x86_64 code into arm64 before launching the newly translated binary.ĬrossOver wine32on64 is also not emulation. Thank you very much.įirst let’s get something out of the way, Rosetta2 is not emulation. So it can't be all blamed on the Intel emulation, or can it? I can guess that this is an issue with them being Intel programs, and from what I've learned (by chance), you are not using Rosetta to translate these programs, but a game like Grim Dawn which is much newer, and I would say, probably more demanding than Splinter Cell, runs very well (except for massive slowdowns when I turn the camera).ĮVE Online was running buttery smooth before the native client for Mac made it obsolete under CrossOver. Same goes for Vampire - The Masquerade : Blood Lines. Ran like butter on my Intel Macintosh, now runs like a dog on the much more powerful M1. Star Wars : The Old Republic has been affected by this as well, even though not so much, but it is still very stuttering.īoth games play well under Parallels (except for a texture problem in SW:TOR, where they flicker periodically between low and high grade textures).Īnother very good example is the original Tom Clancy's Splinter Cell. One prime example is Deus Ex 2, that used to run like butter on max settings, max resolution, now stutters at 1440x900, medium settings and has become unplayable. Weirdly, this is not affecting newer (and more demanding games) as much as it does specifically older games. Very slow frame rates, very jerky, virtually unplayable. Games that used to work very well under CrossOver, specifically older games from the 2000 decade, are now running like crap. I just wanted to describe something I've been witnessing for almost all of last year, since I got my MacBook Air M1. Good Morning and happy weekend to you all.
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